On The Scaling Characteristics of MMORPG Traffic
نویسنده
چکیده
In this paper a comprehensive scaling analysis of the traffic of the four most popular Massively Multiplayer On-line Role Playing Games (MMORPG) is presented. The examined games are World of Warcraft, Guild Wars, Eve Online and Star Wars Galaxies. Both server and client generated traffic are analyzed in details. Our study reveals the basic statistical properties of the investigated games focusing on the correlation and scaling behavior. Although the examined games are all from the same genre and such basic statistics such as the mean packet rate, variation of the packet rate, skewness of the packet rate distributions fall into the same magnitude, the games exhibit diverse traffic characteristics. We have found that in spite of the fact that some similarities can be found among the scaling characteristics of these games they show versatile scaling properties and the games can not be treated with one common model.
منابع مشابه
Microsoft Word - ICCSA_52 IMECS2015-Gaming
Massively multiplayer online games (MMOGs) have gained enormous popularity amongst the game communities, industries and academic researches. In particular, first person shooter (FPS) and massively multiplayer online role-playing game (MMORPG) genres are most famed. FPS traffic is very delay sensitive like voice and its interactivity is similar to the multimedia. However, MMORPG traffic is less ...
متن کاملTraffic modeling of player action categories in a MMORPG
In this paper we present a user action specific modeling of network traffic in a Massively Multiplayer Online RolePlaying Game (MMORPG). We have performed measurements for each of the previously defined action categories for MMORPGs (Trading, Questing, Dungeons, Raiding, and Player versus Player Combat) and formed models based on the obtained traces. Models are implemented through modification ...
متن کاملAnalyzing the Effect of TCP and Server Population on Massively Multiplayer Games
Many Massively Multiplayer Online Role-Playing Games (MMORPGs) use TCP flows for communication between the server and the game clients. The utilization of TCP, which was not initially designed for (soft) real-time services, has many implications for the competing traffic flows. In this paper we present a series of studies which explore the competition between MMORPG and other traffic flows. For...
متن کاملOptimization Technique in a Commercial MMORPG on Mobile Phone
In this paper, we discuss the model and strategy to improve the performance of a game “ZhanGuo” [21], the leading mobile MMORPG (Massively Multiplayer Online RolePlaying Game) in China. Memory optimization and network bandwidth reduction are crucial in mobile MMORPG. In the majoring mobile phones, storage memory is very limited ranging from 64K to 200K bytes and the heap (runtime) memory is ran...
متن کاملForschungsberichte der Fakultät IV Elektrotechnik und Informatik Tigers vs Lions: Towards Characterizing Solitary and Group User Behavior in MMORPG
The development of Internet technologies enables software developers to build virtual worlds such as Massively Multi-Player Online Role-Playing Games (MMORPGs). The population of such games shows super-linear growing tendency. It is estimated that the number of Internet users subscribed in MMORPGs is more than 22 million worldwide [1]. However, only little is known about the characteristics of ...
متن کامل